How To Play :: How To Swing
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Golden Tee Golf’s famous trackball and directional arrows have become icons in barrooms, restaurants and taverns around the globe. Responsible for the game’s uncanny control and challenge, understanding the trackball is the game’s most fundamental skill. Before players can master this rollable art form, they must first comprehend the basics.

Guy Swinging

How to Swing Woods and Irons
  • To achieve a full backswing, simply roll the trackball back underneath your palm or with your thumbs until the on-screen character is fully coiled.
  • Spin the trackball forward with some force* using your palm or thumbs to swing.
* Excessive force is not necessary or recommended as the game limits maximum distance.

How to Putt
  • Roll the trackball back to move the on-screen character’s putter fully back.
  • Aim for the hole and account for the green’s break which is displayed on the overhead map. Aim slightly left for right-breaking putts and slightly right for left-breaking putts.
  • Roll trackball forward with your thumbs or palm to putt the ball.
Learn more, visit the Ball Flight Calculator now!
Pulling back the putter does not have an effect on direction or distance, but it definitely helps with feel and control. Sobe Says
How to Chip
Just like in real golf, players have the ability to chip with any club in the bag.
  • Slowly roll the trackball back and draw the golfer’s club to the desired height. (Traditionally, a waist-level backswing will suffice)
  • In a smooth motion, roll the trackball forward to execute your chip.
Sobe Says Ask yourself these 3 important questions when determining what club to chip with:
  • How many yards to the pin and how much green do you have to work with?
  • Do you need to clear an elevation to get on the green?
  • How hard and in what direction does the green break?
High-lofted irons (i.e. 8-Iron, 9-Iron) are best for clearing elevations between your ball and the green, keeping in mind that your ball will not roll much once it lands. Lower-lofted irons are great for long chips with ample green since the ball will roll further. Also, using a low-trajectory iron to chip can reduce the effect of the green’s break.